| By the end of this deck, you will be able to… | Bloom's Level |
|---|---|
| Explain the Gru/Minions model and identify which role you are playing at any moment in an AI-assisted build | Understand |
| Define the solve-verify asymmetry and explain why human supervisory judgment becomes more consequential as AI capability scales | Understand |
| Define boondoggling and distinguish it from random prompting | Analyze |
| Name all five supervisory capacities and assign each to a concrete action in a real build | Apply |
| Execute the Gru /v1 intake conversation before writing a single line of code | Execute |
Think about your last AI-assisted build. At which moments were you Gru — making real decisions, setting direction, verifying outputs? At which moments were you just pressing Enter?
A prompt-loaded tool that runs inside Claude. Forces the architectural conversation vibe coding skips: what problem? For whom? Under what constraints? What does success look like?
Interactive mode asks one question at a time, pushes back on weak input, holds phase gates. Silent mode (/silent) executes immediately — no gates, infers and notes assumptions inline.
Start with /v1 problem intake. Work through systems, domain, and scope. Run /claude to generate the Boondoggle Score — your sequenced build plan with explicit handoff conditions.
Gru does not write your app. It makes you articulate what you're building and why — before the minions touch anything. The two-hour conversation before a line of code is not overhead. It is the work.
Think about a build you started recently. Could you answer all five of Gru's /v1 questions right now — precisely, without hedging? Which question would you have struggled with most?
| Supervisory Capacity | Where Gru Forces It |
|---|---|
| [PA] Plausibility Auditing | Every Gru handoff condition requires verification before the next step — not a vibes check, a specific testable criterion. |
| [PF] Problem Formulation | /v1 is nothing but this. Deciding what the mission is before Claude sees a single line of context. |
| [TO] Tool Orchestration | The Boondoggle Score sequences every Claude task with explicit trust decisions and dependency ordering. |
| [IJ] Interpretive Judgment | Gru names which outputs require human accountability before they ship — and cannot be delegated to a minion. |
| [EI] Executive Integration | Holding all four capacities simultaneously toward a unified SDD — and making the final call when they conflict. |
What is the difference between a handoff condition and "looks good to me"? Name one build decision from your own experience where an explicit handoff condition would have caught something before it became a problem.
The pushback is the learning. The gate is not bureaucracy — it is the asymmetry being honored in practice.
Silent mode does not skip the thinking. It skips Gru asking you to do the thinking out loud. If you can't name the assumptions, use interactive mode.
Open Claude. Create a new conversation. Paste the full Gru system prompt. The tool is now loaded — Gru is ready to run inside Claude.
Do not paste your whole codebase. Do not ask for the full SDD at once. Gru runs in phases — answer the question in front of you before the next one appears.
If Gru tells you your problem statement is a feature description, it's right. Resistance at this stage costs you one hour. Resistance at week 4 costs you a rewrite.
It is the difference between being Gru and being a very expensive minion. Gru does not write the code. Gru decides what the code needs to be — before the minions touch anything.
The minions are excellent. They are enthusiastic. They will execute exactly what they understood you to mean. Your job is not to type less. Your job is to decide more precisely.
Every prompt is a specification. Every handoff is a decision. Every build is a performance — and the conductor doesn't play an instrument.